Wizards Arcade Update #10- Choreographed Animatronics

Wizard’s Arcade Update # 10- Choreographed Animatronics Wizard’s Arcade will be designed to have three versions: Street, Deluxe, and Collectors Editions. The Deluxe and Collectors editions both include 9 choreographed animatronics puppets. Click on Photo to Enlarge. Today’s shot map shows the “Deluxe” version, complete with a 7-position drop target bank, Playfield LCD, Choreographed Animated […]

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Wizard’s Arcade Update #6

THE CAMERA and THE PINBALL APP. THE CAMERA The camera is a web cam that is mounted at the top center of backbox, looking at the playfield. It is designed to be effective in a dark environment since the total LED general illumination lighting will guarantee a well-lit playfield. Software is used to correct the […]

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Wizard’s Arcade Update #5

“Wizard’s Arcade” Update #5: MAIN MENU My Wizard’s Arcade Update #3 showed how the game uses a menu button to the front of cabinet. This post will list the specific menu items, beginning with the “Main Menu”. Pressing the “Menu” button opens the main menu. Players use the Flipper Buttons to navigate through the menu items […]

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Wizard’s Arcade Update #3

“Wizard’s Arcade” Update #3: I promise that Wizard’s Arcade will not be just another status quo pinball machine. This game will not only have a 1080p monitor and RGB LEDs for lighting (which both should already be industry standards), this game will also use a new design philosophy, which I will be covering with the […]

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Wizard’s Arcade Update 2

“Wizard’s Arcade” Update #2: I completed a pencil sketch for the cabinet side art. The game’s theme is a Bar-Arcade that has classic video games, pinball machines, pool, and other coin operated games. I chose to depict pinball machines on the side art. The games are all titles that I designed and were never made. […]

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